

Since this build focus on raising the Metal Virtue stat, it is recommended to unlock various Wizardries that apply poison on enemies. Useful mulligan skill that lets you ignore damage from an enemy attack once. Reduces enemy movement, can make certain encounters significantly easier, requires 0 Morale Low Spirit-cost damage over time attack, useful against multiple enemies, requires 0 MoraleĪllows you and your allies to recovery HP when damaging enemies, useful spell for increased survivability, requires 0 MoraleĮnemies deal less damage for a duration, useful against bosses and other tough encountersĮnemies take more damage for a duration, useful against bosses and other tough encountersĪpplies toxin on your weapon, useful against enemies with a lot of HP Low Spirit-cost ranged ice magic attack, requires 0 Morale Recommended Wizardry Spells Wizardry Spell Recommended Martial Arts Skills Martial Art You can also try getting a few of the more useful Wood Phase Wizardries, particularly Absorb Vitality, to help you during boss battles and other tough encounters. Raising Wood, meanwhile, grants you increased survivability by giving you significant boosts to max HP. Leveling up Water also opens up options to dabble in Water Phase Wizardries while also improving your stealth. The former will allow you to use bows and crossbows as backup weapons will be useful for picking off enemies from afar or drawing their attention to isolate them from the group. Raise Water and Wood Virtues.Īs you level up Metal, try to also put points into Water and Wood Virtues.

Doing so also gives you access to various poison and debuff spells under Metal Phase Wizardries which become useful during various situations in battle. Give the most priority to raising your Metal Virtue to get as much damage boost from using curved sabres. Increases maximum HP (more so than any other stat), increases Spirit defense, increases Wizardry effect duration Increases damage output using ranged weapons (bows and crossbows) and dual swords, improves stealth, access to Water Phase Wizardries Increases damage output using curved sabres, reduces Spirit cost when using Wizardry spells, access to Metal Phase Wizardries
